Info for running missions:
http://home.broadpark.no/~tijohann/eve/missions/
Agent Finder
http://eve.hidden-agenda.co.uk/agent.php
Character Creation Tree
http://majorfreak.eve-evol.com/Eve-online/Character/skill-tree.jpg
Good all around site
http://eve.grismar.net/explorer/
http://www.joonicks.eu/eve/index.html
Official Item Database
http://www.eve-online.com/itemdatabase/EN/default.asp
Official Player Guide
http://www.eve-online.com/guide/en/
More to come.......
Saturday, June 30, 2007
Mission Info
***** Enemy Damage Types *****
Amarr Navy = EM / Thermal
Angel Cartel = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente Navy = Thermal / Kinetic
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ; Missiles w. Kinetic)
Minmatar/Republic = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha's Nation = EM / Thermal
Serpentis = Thermal / Kinetic
Sevens' - Kinetic / Thermal
Zazzmatazz = 2 Thermal / 2 Kinetic / 1 EM / 1 Exp
***** Damage types to use *****
Angel - Explosive
Amarr Navy - EM (shields) Explosive(Armor)
Blood - Thermal
Caldary Navy - Explosives (Kinetic/Thermal)
Concord - Kinetic
Gallente - Thermal
Gurista - EM(shields), Explosive(Armor),
Thermal/Kinetic all round
Khanid - EM(shields), Explosive(Armor)
Maru - Kinetic/Thermal
Mercenary - Explosives
Minmatar/Republic = Exp
Mordus - EM (shields), Explosive(Armor)
Odamian - EM(shields), Explosive(Armor)
Rogue Pirate- EM(shields), Explosive(Armor)
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Seven's - Thermal
***** Damage Types By Drones *****
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive
Hammerhead: Thermal
Infiltrator: EM
Valkyrie: Explosive
Vespa: Kinetic
Berserker: Explosive
Ogre: Thermal
Praetor: EM
Wasp: Kinetic
***** Mission types *****
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Personnel: 80% Kill, 20% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier, 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier
Surveillance: 95% Kill, 5% Courier
***** Complexes *****
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
***** Security status: Empire restrictions *****
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
***** Scanning Info *****
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
***** Targeting Systems *****
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
***** Agent LP reward Offers *****
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
***** Security Status: Empire Restrictions *****
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire
***** Stacking Penalties *****
2nd mod 87%
3rd mod 58%
4th mod 28%
Amarr Navy = EM / Thermal
Angel Cartel = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente Navy = Thermal / Kinetic
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ; Missiles w. Kinetic)
Minmatar/Republic = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha's Nation = EM / Thermal
Serpentis = Thermal / Kinetic
Sevens' - Kinetic / Thermal
Zazzmatazz = 2 Thermal / 2 Kinetic / 1 EM / 1 Exp
***** Damage types to use *****
Angel - Explosive
Amarr Navy - EM (shields) Explosive(Armor)
Blood - Thermal
Caldary Navy - Explosives (Kinetic/Thermal)
Concord - Kinetic
Gallente - Thermal
Gurista - EM(shields), Explosive(Armor),
Thermal/Kinetic all round
Khanid - EM(shields), Explosive(Armor)
Maru - Kinetic/Thermal
Mercenary - Explosives
Minmatar/Republic = Exp
Mordus - EM (shields), Explosive(Armor)
Odamian - EM(shields), Explosive(Armor)
Rogue Pirate- EM(shields), Explosive(Armor)
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Seven's - Thermal
***** Damage Types By Drones *****
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive
Hammerhead: Thermal
Infiltrator: EM
Valkyrie: Explosive
Vespa: Kinetic
Berserker: Explosive
Ogre: Thermal
Praetor: EM
Wasp: Kinetic
***** Mission types *****
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Personnel: 80% Kill, 20% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier, 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier
Surveillance: 95% Kill, 5% Courier
***** Complexes *****
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
***** Security status: Empire restrictions *****
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
***** Scanning Info *****
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
***** Targeting Systems *****
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
***** Agent LP reward Offers *****
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
***** Security Status: Empire Restrictions *****
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire
***** Stacking Penalties *****
2nd mod 87%
3rd mod 58%
4th mod 28%
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